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video · 02 Oct 2026

Shark attack

Model
Seedance 2.0
Tools
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Prompt

15-second ultra-realistic AAA open-world gameplay footage Unfinished waterfront skyscraper at a modern Indian coastal construction site. Playable next-gen gameplay only — not a cinematic.PLAYER & CAMERA Young Indian man, mid-20s, short wet black hair, light stubble. Same face the whole time. Outfit stays the same: soaked olive waterproof jacket, faded grey T-shirt, dark quick-dry cargos, muddy rubber steel-toe boots, cut-resistant gloves, orange marine life-vest, scuffed yellow helmet with headlamp. Third-person camera slightly behind and above. Player-controlled. No first-person, cuts, or slow-mo.HUD Minimap bottom-left · Health/stamina top-right · Objective top-left · Prompts bottom-center L3 MOVE | R3 CAMERA | X JUMP/CLIMB | ○ DODGE | □ INTERACT | △ ENTER/EXITCONTINUOUS 15-SECOND GAMEPLAY0–2s: Night catwalk over a flooded cofferdam. Objective: REACH THE WORKBOAT. Shark slams the walkway. ○ DODGE BACK.2–4s: Walkway collapses. Player drops into chest-deep water. Helmet lamp on. Shark charges. ○ DODGE LEFT behind rebar.4–6s: Player climbs a leaning ladder onto floating pallets. X CLIMB. Shark rams the platform.6–8s: Sprint across pallets. L3 + R2 — SPRINT. Shark surfaces. ○ DODGE RIGHT. Jump to hanging scaffold. X JUMP.8–10s: □ INTERACT — DROP PIPE into the water. Shark flinches. Player climbs wet formwork. L3 — CLIMB.10–12s: Ledge run to the harbor bay. Shark launches through the opening. ○ DUCK. It slams the doorway and falls back.12–14s: Player reaches the tied workboat. □ UNTIE / BOARD. △ START ENGINE. Shark hits the hull once.14–15s: Boat clears the cofferdam into the harbor. Shark stops at the boom nets. MISSION COMPLETE — SHARK ENCOUNTER SURVIVED. End immediately. STYLE / CONTINUITY Photoreal Indian coastal site: cofferdam, scaffolding, cranes, murky water, silt, work lights. One character, one outfit, one shark, one unbroken mission. No teleports, no fantasy tech.

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